If you ever sat in a dentist’s chair as a kid, watching the next instrument come out while gripping the armrests, you’ll probably find the role reversal in this game pretty funny. This time, you’re holding the tools, while the character on your screen has to sit there with their mouth open and wait. Become a Dentist on Woko Games is an HTML5 dental simulation from Playtouch, where you clean, treat, and extract teeth according to the requirements of each appointment. It sounds like you’re finally in control, until the patient opens their mouth and you start scanning the tray for the right instrument. Being the one holding the tools doesn’t necessarily make things less nerve-racking.
The first appointment brings a blonde girl into your chair, with wide eyes and an open mouth revealing teeth with dark marks. Her chart sits right in front of you, showing the problem that needs attention and the corresponding instrument, so you can check what to do before getting started. The small blue tool with a hooked tip is shown beside the marked tooth, while the other instruments remain on the tray below. There’s something funny about the setup: the patient has been ready for a while, but the person treating her is still looking back and forth to choose a tool. One look at those eyes makes you hope you’ll find what you need before your initial confidence disappears.
The controls are easy to pick up, but you need to carry out the treatment in the order the game requires. You select an instrument and bring it to the tooth or area that needs attention, finishing the current task before moving on. Having several tools on the tray doesn’t mean you should work through them all just to see what happens, because each problem calls for the appropriate treatment. The game has 10 instruments and five different patients, so you’ll encounter more tasks beyond the tooth you’re looking at in the first appointment. Once you start recognizing the tools by their shapes, choosing one becomes less awkward, and your attention shifts to checking whether you’ve treated every problem area. Someone who once just wanted dental appointments to end quickly now has to make sure the job gets done properly.
The countdown leaves little time to admire the equipment, especially when the clock is running down and the chart still shows unfinished work. It’s tempting to drag a tool faster, only to reposition it because your hand drifted away from the tooth you meant to treat. With Time Attack and five levels of pain to monitor, you need to work quickly while keeping an eye on the patient’s condition. That gives the role reversal another funny twist: the patient is sitting there with their mouth open, while the “dentist” is the one fumbling with the instruments and watching the clock. If you’ve ever been impatient during a long appointment, you now have another reason to appreciate why wanting something done quickly doesn’t automatically make it happen.
The teeth are close enough for you to see the areas that need care, but concentrating on one spot can still make you forget the rest of the mouth. You finish one tooth and immediately want to glance at the timer or the bar with star markers above, while another area is still waiting for its turn. The chart helps bring your attention back to the remaining work, especially when the feeling that you’re nearly finished makes you a little careless. You complete the appointment’s requirements before continuing to other levels, while the level menu marks those that aren’t available yet with locks. Part of the satisfaction comes from clearing the problems in front of you one by one: at first, every glance reveals another job, but as you work through them, the appointment starts feeling more manageable.
The instruments below the patient come in blue, pink, and red, with different shapes that help you recognize the one you’re looking for. Their pointed and hooked tips might bring back a little of that childhood reluctance to visit the dentist, although the cartoon setting makes the scene feel less intimidating. Behind the patient is a bright room with wood paneling, a counter, and a small potted tree, while most of the screen is reserved for the face and teeth. I like the characters’ oversized eyes, because that look alone makes the waiting patient seem both sympathetic and a little comical. You’re trying to choose the correct instrument, while the patient looks as though they just want to know when they can finally close their mouth again.
Become a Dentist keeps you busy with concrete tasks: finding the right tool, treating the area that needs attention, and finishing the appointment before time runs out. Once you get comfortable with the tools, completing each requirement feels better than picking up an instrument and wondering where it belongs. Even then, the clock can turn an appointment that seems nearly finished into a scramble if you’ve missed something. The game gets some humor out of letting you handle the very equipment you might remember being nervous about as a kid. Your patient already has their mouth open, so you’d better get that tooth taken care of first. Hopefully, when the appointment is over, the person in the chair will still want to come back to your clinic.



