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monsterGS monsterGS

monsterGS

★ 3.6 · 1 ratings · 208 plays
Developer
gamepix
Category
Released
25 June, 2021
Last updated
2 weeks ago
Game engine
HTML5
Platforms
Android, iOS, Web
Orientation
Landscape
Views
320

description Description

A giant monster takes up most of the screen while you control a tiny ship near the bottom. Just looking at it, you can tell this is not exactly a fair fight. monsterGS leans into that mismatch: dodge attacks, keep firing, and slowly take the monster apart piece by piece.

Published by GamePix, this is a simple arcade game with a very clear goal. You need to defeat the monster on screen by landing repeated shots. The fun part is that every 2 successful hits remove one of its body parts. Instead of watching a health bar slowly go down, you can actually see the enemy change during the fight.

I like this mechanic because every few shots feel like real progress. At the start, the monster looks huge and pretty intimidating, but the more hits you land, the more its shape changes. It feels a little like taking apart some weird machine, except this machine is also trying to get rid of you.

Your ship stays near the bottom of the screen and can move around to avoid the objects the monster drops. Since the battle area is fairly narrow, standing still and firing nonstop usually isn’t a great idea. I found myself watching both the ship and the falling objects, especially once several things started moving around at the same time.

On desktop, you can move with the arrow keys or click where you want to go. Press the Up Arrow to shoot. On mobile, shooting is automatic, so you can focus more on movement and dodging.

The visuals in monsterGS are rough around the edges, but they have their own charm. The monster is built from large blocks of color, with a goofy face and some pretty strange-looking body parts. Your ship is so small next to it that the whole fight feels like a toy picking a fight with the final boss.

There aren’t many rules to remember. Keep your distance, avoid dangerous objects, and keep firing. Since the monster loses a body part every 2 hits, the battle still feels like it’s moving forward instead of asking you to repeat the same action forever.

I also think this setup works well for a quick browser game. There’s no long tutorial, no upgrade system to learn, and no pile of abilities to memorize. Jump in, move, shoot, and see how long the monster can keep itself together.

If you like simple arcade games with a slightly weird sense of style, monsterGS on Woko Games is worth a try. Your ship may be tiny, but keep shooting long enough and the biggest thing on the screen starts falling apart.

Put it another way: if the monster still has all its arms and legs, you probably haven’t shot it enough.

info Instructions

Arrow Keys: Move your character.
Mouse: Click where you want to move.
Up Arrow: Shoot on desktop.
Mobile: Shooting is automatic, so you only need to focus on movement.

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